Details
Outline
INTRODUCTION TO ANIMATION & MAYA
• User Interface, Files And Projects
• Basic 3D Concepts, Menu Sets, Panels, Navigation, Transformation
• Working With Primitives
• Nodes And Attributes
POLYGONAL MODELLING
• Modelling of simple objects (chairs, tables, house, cups spoons, etc) which will form their assessment for graduation
• Quads vs Triangles or n-Gons
• Poly Count and good Topology
• Controlling Surface Quality Using Mainly Polygon Modelling Tools, Curve Tools/Snapping, Revolving, History, Grouping/ Duplicating, Combining Polygons, Split Polygon, Lofting, Extruding
INTRODUCTION TO ANIMATION
• Keyframing/Time Slider
• Attach Objects to Motion Path
• Graph Editor
• Playblast for Review
TEXTURING AND SHADING
• Surfaces (Metal, Wood and Plastic etc.)
• Hypershade
• Materials
• Connecting Textures As Bump/Specular/Diffuse Maps
• Basic UV Unwrapping
• Maya 3D Paint Tool
LOGO CREATION/DYNAMICS
• Creating 3D Logos from Adobe Illustrator Files
• Creating 3D Text
• Maya 2D Canvas (Paint Effects)
• Fire, Smoke, Fireworks and Lightning
LIGHTING AND RENDERING
• Render View
• Camera, Render Settings
• Introduction to Render Engines: Software And Mental Ray Renderers
• Types Of Lights
• Basic 3 Point Lighting Setup
• Creating Shadows, Reflections, Refractions, Rendering Out And Rendering Images
Final exam, Student assessment and graduation